Meet and Talk - Dialogue System
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  • Welcome to Meet and Talk
  • Getting Started
    • Version Difference
    • Installation
  • Editor
    • Dialogue Editor
      • Node Design
    • Base Nodes
      • Dialogue Start
      • Dialogue Node
      • Dialogue Choice
      • Advanced Choice
      • Dialogue Time Choice
      • Advanced Time Choice
      • Dialogue End
    • Functional Nodes
      • Event Invoker
      • Random Output
      • Simple Branch
      • Advanced Branch
      • Change Music
      • Reset Saved Node
    • Decoration Nodes
      • Editor Notes
  • How To...
    • Create New Dialogue
    • Create New Character
    • Use Dialogue in Scene
    • Manage Localization System
    • Setup Global Value
    • Import / Export CSV Localization File
    • Auto-Translate Dialogue
    • Create New Event
  • Integration
    • Hellish Battle - 2.5D Retro FPS
    • UHFPS - Ultimate Horror FPS
  • Upgrade 1.X.X to 2.0.0
  • Troubleshooting
  • More Assets
  • Changelogs
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Node Design

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Last updated 2 months ago

1

Node Title & Description

A purely visual element that contains its name and a short description. It does not affect the dialogue logic but can be used for better organization and readability of the project.

2

Node Button

The button next to the title allows adding new elements, such as Choice options, Events, and other functionalities that influence the dialogue flow.

3

Node Input

An entry point of a node that can be connected to multiple other nodes.

4

Node Output

An exit point of a node that determines which node will be executed next. A standard Output Port can only be connected to one node, except for the , which allows randomly selecting one of multiple possible paths.

5

Node Choice Outputs

Fields available in Choice nodes that enable the dynamic addition and removal of options. Each option can lead to a different node, allowing for the creation of multi-branching and interactive dialogues.

6

Node Content

Special fields in nodes that store values, objects, variables, events, and other logical elements. These can be used to store information.

Random Output