Dialogue Editor
To open the Dialogue Editor, simply double-click on the selected dialogue. This will open the editor window where you can make changes and manage the dialogue's structure.
Saving Dialogues Before Play Mode to Prevent Data Loss
Dialogues cannot be edited during Play Mode, so it is recommended to save the dialogue before entering play mode. Failing to save before entering Play Mode may result in the loss of unsaved progress after exiting the play mode.

1. Toolbar

1
Save Button
Allows saving the current work progress.
2
Load Buttom
Enables loading the last saved progress.
3
Dialogue Name
Displays the name of the file being edited.
4
Language Selector
Allows choosing the currently edited language.
5
Theme Selector
Enables selecting the editor theme.
6
Warning Indicator
Displays the number of warnings occurring in the dialogue.
7
Error Indicator
Displays the number of errors occurring in the dialogue.
10
Auto Translate Button
Allows automatic translation of the dialogue using an API. [Documentation]
11
Settings Button
Allows expanding dialogue settings.
2. Dialogue Settings
Pressing the Settings button in the top right corner will display a list of settings divided into two sections:
Editor Settings
A list of fundamental global settings for the dialogue editor. Changing these settings will automatically update the main Meet and Talk settings.
Dialogue Settings
A list of settings specific to the current dialogue, allowing customization and management of its behavior according to user preferences.
3. Search Window
The Search Window can be opened by right-clicking on the editor grid and selecting Create Node. This window allows for quickly adding new nodes to a dialogue.
A new node can be added in two ways:
Searching – by typing the name of a specific node in the search bar.
Browsing categories – by selecting a node from a categorized list based on its functionality.
This feature makes it easier to find and add the necessary nodes, streamlining the dialogue creation process.
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