Meet and Talk - Dialogue System
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  • Welcome to Meet and Talk
  • Getting Started
    • Version Difference
    • Installation
  • Editor
    • Dialogue Editor
      • Node Design
    • Base Nodes
      • Dialogue Start
      • Dialogue Node
      • Dialogue Choice
      • Advanced Choice
      • Dialogue Time Choice
      • Advanced Time Choice
      • Dialogue End
    • Functional Nodes
      • Event Invoker
      • Random Output
      • Simple Branch
      • Advanced Branch
      • Change Music
      • Reset Saved Node
    • Decoration Nodes
      • Editor Notes
  • How To...
    • Create New Dialogue
    • Create New Character
    • Use Dialogue in Scene
    • Manage Localization System
    • Setup Global Value
    • Import / Export CSV Localization File
    • Auto-Translate Dialogue
    • Create New Event
  • Integration
    • Hellish Battle - 2.5D Retro FPS
    • UHFPS - Ultimate Horror FPS
  • Upgrade 1.X.X to 2.0.0
  • Troubleshooting
  • More Assets
  • Changelogs
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Dialogue Node

Dialogue with Rensponses

PreviousDialogue StartNextDialogue Choice

Last updated 2 months ago

Dialogue Node is the primary node for displaying text in a dialogue and is likely the most frequently used node.

Value Description

Version
Value
Description
Pro Only

Charactrer

Character used to define the person speaking in the dialogue.

Pro Only

Portrait Position

Specifies the position where the main character's avatar will be displayed.

Pro Only

Emotion

Allows selecting one of the emotions available for the main character.

Pro Only

Secound Character

Defines an additional character that can be displayed in the dialogue.

Pro Only

Secound Portrait Position

Specifies the position where the additional character's avatar will be displayed.

Pro Only

Secound Emotion

Allows selecting one of the emotions available for the additional character.

Free & Pro

Dialogue Content

Defines the text displayed during the dialogue, supports Rich Text.

Free & Pro

Dialogue Audio

Specifies the audio file played during the dialogue

Free & Pro

Duration

Determines the time after which the dialogue moves to the next node. If set to 0, manual progression to the next node is required.

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Dialogue Start in Dialogue Editor