Dialogue Time Choice
Dialogue with Time Limited Responces
Last updated
Dialogue with Time Limited Responces
Last updated
This is one of many features available exclusively in the Pro version. To learn more about all the exclusive functionalities of Pro Version, check out this comparison:
Dialogue Time Choice is a variant of the Dialogue Choice node that includes a countdown timer for making a decision. If the player does not choose within the given time, a default action will be executed automatically.
Charactrer
Character used to define the person speaking in the dialogue.
Portrait Position
Specifies the position where the main character's avatar will be displayed.
Emotion
Allows selecting one of the emotions available for the main character.
Secound Character
Defines an additional character that can be displayed in the dialogue.
Secound Portrait Position
Specifies the position where the additional character's avatar will be displayed.
Secound Emotion
Allows selecting one of the emotions available for the additional character.
Dialogue Content
Defines the text displayed during the dialogue, supports Rich Text.
Dialogue Audio
Specifies the audio file played during the dialogue
Display Time
Defines the time delay between displaying the dialogue text and showing the available choices. This allows for better control over the conversation flow.
Decision Time
Defines the time limit for the player to make a decision. If no choice is made before the time expires, the Time Out path will be executed automatically.
Show Timer
Determines whether a countdown timer should be displayed on the screen while time is running out for making a decision.
Dialogue Time Choice uses basic responses that are always displayed. It allows for the creation of selectable options that appear after a set time, guiding the player through multiple dialogue paths and influencing the conversation’s progression.