Meet and Talk - Dialogue System
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  • Welcome to Meet and Talk
  • Getting Started
    • Version Difference
    • Installation
  • Editor
    • Dialogue Editor
      • Node Design
    • Base Nodes
      • Dialogue Start
      • Dialogue Node
      • Dialogue Choice
      • Advanced Choice
      • Dialogue Time Choice
      • Advanced Time Choice
      • Dialogue End
    • Functional Nodes
      • Event Invoker
      • Random Output
      • Simple Branch
      • Advanced Branch
      • Change Music
      • Reset Saved Node
    • Decoration Nodes
      • Editor Notes
  • How To...
    • Create New Dialogue
    • Create New Character
    • Use Dialogue in Scene
    • Manage Localization System
    • Setup Global Value
    • Import / Export CSV Localization File
    • Auto-Translate Dialogue
    • Create New Event
  • Integration
    • Hellish Battle - 2.5D Retro FPS
    • UHFPS - Ultimate Horror FPS
  • Upgrade 1.X.X to 2.0.0
  • Troubleshooting
  • More Assets
  • Changelogs
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  1. How To...

Create New Dialogue

PreviousEditor NotesNextCreate New Character

Last updated 2 months ago

1

Crate Dialogue Container SO

In the Hierarchy tab, right-click, in the pop-up window hover over the Create option, hover over the Dialogue option and click New Dialogue

2

Open Dialogue Editor

Double-click on the created dialogue to edit it

3

Edit Dialogue in Editor

You will open the dialog editing window, at the beginning you must add start Node, and at the end of the dialog you must give end node

You can have more than one end of the dialog and at each end you must give end node

4

Save Dialogue

At the End you have to write the changes in the Dialog in the upper left corner of the editor

In Editor Settings, you can enable Autosave, removing the need to manually save changes and ensuring they are automatically stored

Sample Dialogue