Meet and Talk - Dialogue System
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  • Welcome to Meet and Talk
  • Getting Started
    • Version Difference
    • Installation
  • Editor
    • Dialogue Editor
      • Node Design
    • Base Nodes
      • Dialogue Start
      • Dialogue Node
      • Dialogue Choice
      • Advanced Choice
      • Dialogue Time Choice
      • Advanced Time Choice
      • Dialogue End
    • Functional Nodes
      • Event Invoker
      • Random Output
      • Simple Branch
      • Advanced Branch
      • Change Music
      • Reset Saved Node
    • Decoration Nodes
      • Editor Notes
  • How To...
    • Create New Dialogue
    • Create New Character
    • Use Dialogue in Scene
    • Manage Localization System
    • Setup Global Value
    • Import / Export CSV Localization File
    • Auto-Translate Dialogue
    • Create New Event
  • Integration
    • Hellish Battle - 2.5D Retro FPS
    • UHFPS - Ultimate Horror FPS
  • Upgrade 1.X.X to 2.0.0
  • Troubleshooting
  • More Assets
  • Changelogs
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  • Adding a New Language
  • Managing Localization in Code
  1. How To...

Manage Localization System

PreviousUse Dialogue in SceneNextSetup Global Value

Last updated 4 months ago

Localization settings can be found in: Project Settings -> Meet and Talk -> Localization

Adding a New Language

To add a new language, in the Available Language List click the + Icon This will add a new language to the list, then you need to select the language you want to add from the list At the very end, you need to click Generate C# Enum

In Future Updates [Generate C# Enum] button will be replace by automated version

Managing Localization in Code

Get Localization Settings
LocalizationManager.Instance;
Get Actual Used Language (In-Game)
LocalizationManager.Instance.SelectedLang();
Change Selected Language (In-Game)
LocalizationManager.Instance.selectedLang = SystemLanguage.Polish;