Meet and Talk - Dialogue System
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  • Welcome to Meet and Talk
  • Getting Started
    • Version Difference
    • Installation
  • Editor
    • Dialogue Editor
      • Node Design
    • Base Nodes
      • Dialogue Start
      • Dialogue Node
      • Dialogue Choice
      • Advanced Choice
      • Dialogue Time Choice
      • Advanced Time Choice
      • Dialogue End
    • Functional Nodes
      • Event Invoker
      • Random Output
      • Simple Branch
      • Advanced Branch
      • Change Music
      • Reset Saved Node
    • Decoration Nodes
      • Editor Notes
  • How To...
    • Create New Dialogue
    • Create New Character
    • Use Dialogue in Scene
    • Manage Localization System
    • Setup Global Value
    • Import / Export CSV Localization File
    • Auto-Translate Dialogue
    • Create New Event
  • Integration
    • Hellish Battle - 2.5D Retro FPS
    • UHFPS - Ultimate Horror FPS
  • Upgrade 1.X.X to 2.0.0
  • Troubleshooting
  • More Assets
  • Changelogs
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  • Value Description
  • Dialogue End Types
  1. Editor
  2. Base Nodes

Dialogue End

End Dialogue Action

PreviousAdvanced Time ChoiceNextFunctional Nodes

Last updated 2 months ago

Dialogue End is a node that defines the end of a dialogue. It is required in every dialogue. Each ending can have a different behavior.

Value Description

Version
Value
Description
Free & Pro

Dialogue End Type

Defines the behavior that will be executed when the dialogue ends.

Pro Only

Dialogue SO

Defines the next dialogue that will start when the current dialogue ends.

Pro Only

Start ID

An optional field that defines an ID used to find the appropriate starting point. If the ID exists in the next dialogue, the dialogue will start from that ID. If not, or if the field is empty, a random starting point will be used.

Dialogue End Types

Version
Value
Description
Free & Pro

End

Ends the dialogue without any additional functionality.

Free & Pro

Return to Start

Restarts the same dialogue from a selected or random starting point.

Pro Only

Next Dialogue

Starts a selected dialogue from a chosen or random starting point.

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Dialogue Start in Dialogue Editor