Meet and Talk - Dialogue System
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  • Welcome to Meet and Talk
  • Getting Started
    • Version Difference
    • Installation
  • Editor
    • Dialogue Editor
      • Node Design
    • Base Nodes
      • Dialogue Start
      • Dialogue Node
      • Dialogue Choice
      • Advanced Choice
      • Dialogue Time Choice
      • Advanced Time Choice
      • Dialogue End
    • Functional Nodes
      • Event Invoker
      • Random Output
      • Simple Branch
      • Advanced Branch
      • Change Music
      • Reset Saved Node
    • Decoration Nodes
      • Editor Notes
  • How To...
    • Create New Dialogue
    • Create New Character
    • Use Dialogue in Scene
    • Manage Localization System
    • Setup Global Value
    • Import / Export CSV Localization File
    • Auto-Translate Dialogue
    • Create New Event
  • Integration
    • Hellish Battle - 2.5D Retro FPS
    • UHFPS - Ultimate Horror FPS
  • Upgrade 1.X.X to 2.0.0
  • Troubleshooting
  • More Assets
  • Changelogs
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On this page
  • 1. Toolbar
  • 2. Dialogue Settings
  • 3. Search Window
  1. Editor

Dialogue Editor

PreviousInstallationNextNode Design

Last updated 2 months ago

To open the Dialogue Editor, simply double-click on the selected dialogue. This will open the editor window where you can make changes and manage the dialogue's structure.

Saving Dialogues Before Play Mode to Prevent Data Loss

Dialogues cannot be edited during Play Mode, so it is recommended to save the dialogue before entering play mode. Failing to save before entering Play Mode may result in the loss of unsaved progress after exiting the play mode.

1. Toolbar

1

Save Button

Allows saving the current work progress.

2

Load Buttom

Enables loading the last saved progress.

3

Dialogue Name

Displays the name of the file being edited.

4

Language Selector

Allows choosing the currently edited language.

5

Theme Selector

Enables selecting the editor theme.

6

Warning Indicator

Displays the number of warnings occurring in the dialogue.

7

Error Indicator

Displays the number of errors occurring in the dialogue.

8

Import Button

9

Export Button

10

Auto Translate Button

Allows automatic translation of the dialogue using an API. [Documentation]

11

Settings Button

Allows expanding dialogue settings.

2. Dialogue Settings

Pressing the Settings button in the top right corner will display a list of settings divided into two sections:

Editor Settings

A list of fundamental global settings for the dialogue editor. Changing these settings will automatically update the main Meet and Talk settings.

Dialogue Settings

A list of settings specific to the current dialogue, allowing customization and management of its behavior according to user preferences.

3. Search Window

The Search Window can be opened by right-clicking on the editor grid and selecting Create Node. This window allows for quickly adding new nodes to a dialogue.

A new node can be added in two ways:

  • Searching – by typing the name of a specific node in the search bar.

  • Browsing categories – by selecting a node from a categorized list based on its functionality.

This feature makes it easier to find and add the necessary nodes, streamlining the dialogue creation process.

Allows importing a CSV file containing dialogue translations.

Allows exporting a CSV file containing dialogue translations.

Dialogue Editor | Toolbar
Page cover image
[Documentation]
[Documentation]