Use Dialogue in Scene
Set Up Dialogue in Scene
To set up Dialogue for a scene, you need to go through a few steps:
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Interaction Object
To use the dialogue, you must have a prepared object in the scene that can trigger the dialogue. For the purposes of the demo and documentation, I will describe an example using TriggerArea.cs, but it could be a different script allowing the use of Unity Events, for example:
InteractionScript.cs in Hellish Battle - 2.5D Retro FPS
DemoInteraction.cs or TriggerArea.cs in Meet and Talk
Change Dialogue UI In-Game
With a simple function you can change the UI used for dialogues, it can be called in UnityEvent or in Script
Change Dialogue Language
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