Meet and Talk - Dialogue System
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  • Welcome to Meet and Talk
  • Getting Started
    • Version Difference
    • Installation
  • Editor
    • Dialogue Editor
      • Node Design
    • Base Nodes
      • Dialogue Start
      • Dialogue Node
      • Dialogue Choice
      • Advanced Choice
      • Dialogue Time Choice
      • Advanced Time Choice
      • Dialogue End
    • Functional Nodes
      • Event Invoker
      • Random Output
      • Simple Branch
      • Advanced Branch
      • Change Music
      • Reset Saved Node
    • Decoration Nodes
      • Editor Notes
  • How To...
    • Create New Dialogue
    • Create New Character
    • Use Dialogue in Scene
    • Manage Localization System
    • Setup Global Value
    • Import / Export CSV Localization File
    • Auto-Translate Dialogue
    • Create New Event
  • Integration
    • Hellish Battle - 2.5D Retro FPS
    • UHFPS - Ultimate Horror FPS
  • Upgrade 1.X.X to 2.0.0
  • Troubleshooting
  • More Assets
  • Changelogs
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  • Installation
  • Setup Dialogue
  1. Integration

Hellish Battle - 2.5D Retro FPS

by Tiny Slime Studio

All Version Support

Hellish Battle - 2.5D Retro FPS support Free & Pro Version

Installation

Integracja Meet and Talk z Hellish Battle odbywa się automatycznie i nie ma żadnych dodatkowych kroków podczas instalacji

Setup Dialogue

1

Dodaj MeetAndTalk.prefab do Player.prefab (z Hellish Battle)

2

W obiekcie zawierającym InteractionScript.cs przeciągnić do pola WhenInteraction() skrypt

3

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Last updated 3 months ago